Campaign of the Month: October 2007
Character generation 4d6 take the best three, seven stats take the best six. Character classes and races from the core book and the following from the APG, Ultimate Combat, Ultimate Magic, and the Advanced Racial guide*. the Magnus, Oracle, Cavalier, Inquisitor, Alchemist, Summoner, Samurai and Ninja and the witch. There are guidelines for the Oracle, Inquisitor and Cavalier. The racial variants and class variants as well as the feats and spells are availabe. Characters start with maximum cash for classes.
- the following races from the Advanced Racial guide may be allowed with consultation with the Ref. Orc, Kobold, Goblin others may be included later.
You may pick two traits at character creation. The traits are listed in the APG. If you have a existing character, you may add those traits.
This is a listing of various items in the campaign.
SWIT-GOD OF THE DAWN
MAGIA-GODDESS OF MAGIC
WOGNAR-GOD OF WAR AND STRIFE
OGHMA-GOD OF KNOWLEDGE AND WISDOM
LUNARA-GODDESS OF THE NIGHT
JUSTINIAN-GOD OF LAW
SORTE-GOD OF LUCK
SILVANUS-GOD OF NATURE
RECHE-GOD OF DUTY AND OBEDIENCE
BESCHERM-GOD OF ART AND CREATIVITY
ANDRIGN-GOD OF INNOVATION
VERMOGEN-GOD OF SUFFERING
HELME-GOD OF SECRETS AND MYSTERIES
THE EVIL DEITIES
SMERC-GOD OF DEATH
ZERSTROUNG-GOD OF STORMS AND DESTRUCTION
MYSCARAH-GOD OF INTRIGUES
SHARRA-MISTRESS OF THE DARKNESSS
PIJA-MAIDEN OF PAIN
ONGELUKA-GODDESS OF MISFORTUNE
SHAR-QUEEN OF DARK SECRETS
LOVIATAR-MISTRESS OF PAIN